
Candace
HydroPolearmSupportTL;DR
Candace's Burst turns your active character's Normal Attacks Hydro for 9 seconds, provided they hold a sword, claymore or polearm. It adds a Normal Attack damage bonus that scales off her Max HP on top. Skill, Burst, swap immediately, then spend the window swinging.
Rotation
- Tap Skill (E) for Hydro damage and energy particles.
- Burst (Q).
- Swap straight to your melee damage dealer. Their Normal Attacks turn Hydro.
- Normal Attack for the 9 seconds it lasts.
Abilities
| Skill (E) | Tap to rush forward behind the shield for Hydro damage. Hold to raise a barrier scaled off her Max HP that stands until she uses the Skill again, ending in a leaping Hydro strike. Getting hit while holding finishes the charge on the spot. |
|---|---|
| Burst (Q) | 60 Energy. Area Hydro damage based on her Max HP, then 9 seconds of a blessing on your active character: more Normal Attack elemental damage, a wave of water whenever anyone takes the field, plus a Hydro infusion for sword, claymore and polearm users. |
The one mechanic to understand
The infusion is for melee weapons only.
Sword, claymore and polearm characters get their Normal Attacks turned Hydro for the 9 seconds. A bow or catalyst character gets the damage bonus and no infusion, so most of the reason to cast it is gone. The bonus grows with her Max HP, half a percent more damage for every 1,000 Max HP she has, so stacking HP on Candace is what makes the buff worth the button.
What actually matters
- Max HP. The Burst's own damage and the bonus it hands out both scale off it. Nothing she has scales with Attack.
- Energy Recharge for a 60 cost Burst. Around 150% keeps it coming every rotation.
- The window is 9 seconds. Cast and swap in the same breath.
Gear
| Weapon | Energy Recharge, Max HP after that. Favonius Lance covers the first and drops particles towards the next Burst. |
|---|---|
| Artifacts | 4-piece Noblesse Oblige. 20% party Attack for casting the Burst she was casting anyway. |
| Sands | Goblet | Circlet | Substats |
|---|---|---|---|
| HP | HP | HP | HP / ER |
Crit does nothing here.
Don't bother
- Holding the Skill for the shield during a rotation. It plants her in place for the seconds you wanted elsewhere.
- Attack or Crit stats.
- Her own Normal Attacks. The spear is for the walk between fights.
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