
Collei
4★
DendroBowOff-field Damage
DendroBowOff-field DamageTL;DR
Collei throws a ring that puts Dendro on everything it touches, twice, since it comes back to her. Her Burst leaves a doll bouncing around an area for 6 seconds doing the same. Skill, Burst, swap off and let both of them apply Dendro without her.
Rotation
- Skill (E) through the enemies. The ring hits on the way out.
- Burst (Q) to drop the doll on top of them.
- Swap to your damage dealer.
- The ring hits again on its way back to her, wherever she happens to be.
Abilities
| Skill (E) | 12 second cooldown. Throws a ring that deals Dendro damage to whatever it passes through, then flies back after a moment and deals it again. It carries on doing this after she swaps out. |
|---|---|
| Burst (Q) | 60 Energy, back in 15 seconds. An area Dendro explosion, then a zone the doll bounces around inside for 6 seconds hitting things with Dendro. A teammate setting off a Dendro reaction inside it adds a second, up to 3. |
What actually matters
The two or three real decisions. Everything else is noise.
- Two Dendro hits per Skill. Out and back. That's the whole reason to cast it before swapping rather than after.
- Her passive pays off a teammate's reaction. If anyone sets off a Dendro reaction before the ring gets home, it lands with a small Dendro aura attached for 3 seconds. C2 gives it to her unconditionally.
- Energy Recharge for a 60 cost Burst. Around 160% is comfortable. C1 hands her 20% of it for free while she's off the field.
Gear
A build that works. KeqingMains lists every other option.
| Weapon | Energy Recharge, Elemental Mastery after that. Sacrificial Bow is a standard banner 4-star that carries the first and sometimes refunds her Skill, which is two more Dendro hits. |
|---|---|
| Artifacts | 4-piece Deepwood Memories. Casting either button cuts enemy Dendro resistance by 30% for the whole team, which is worth more than anything her own damage could do. |
| Main stats | Elemental Mastery sands, Dendro damage goblet, Elemental Mastery circlet, with Energy Recharge in the substats. |
Works well with
Electro
HydroElectro for Quicken and Hyperbloom. Hydro for Bloom. She's the Dendro half, so the other half is where the damage comes from.
Don't bother
- Aimed shots. Her bow is transport for the ring.
- Waiting for the ring to come back before you swap. It finds her.
- Crit stats. Reactions do not crit.
- Spending on-field time with her at all past the two buttons.
Want the full theorycrafting version? Read Collei on KeqingMains.