
Dori
ElectroClaymoreHealerTL;DR
Dori's Burst hangs a beam between her lamp and one character. That character gets healed and gets their Energy refilled for the next 12 seconds, which is the part nobody else in the game does. Skill for particles, Burst, then swap to whoever is starving for Energy.
Rotation
- Skill (E) at the enemies. The shot and its two homing rounds hand her a chunk of Energy back.
- Burst (Q).
- Swap to the character who needs the Energy and the healing.
- Come back in 20 seconds and do it again.
Abilities
| Skill (E) | 9 second cooldown. Fires an Electro shot that splits into two homing rounds. When they land she gets 5 Energy back for every 100% Energy Recharge she has, up to 15 per cast. |
|---|---|
| Burst (Q) | 80 Energy, back in 20 seconds. Links a beam to a character for 12 seconds. They're healed off her Max HP the whole time and their Energy refills. Electro is applied to them as well. The beam itself deals Electro damage to anything it sweeps across. |
The one mechanic to understand
The beam feeds one character, not the team.
This is not a party-wide heal. One character is on the end of the beam getting topped up and refilled, so it goes to whoever the team is built around. The Electro that comes with it is the catch: it sits on your character as an element, which means a Hydro enemy hit will set off Electro-Charged on them and a Cryo one Superconduct. Usually that's harmless. On a character who was carefully applying their own element it's a nuisance worth knowing about.
What actually matters
The two or three real decisions. Everything else is noise.
- Energy Recharge, twice over. Her Burst costs 80 and her passive hands her more Energy back the more Recharge she has. Around 200% is where she stops feeling stuck.
- Max HP for the healing. The beam's healing reads off her Max HP, so Attack does nothing.
- Her Skill is the Energy engine. Press it every time it's up, even out of position, because that refund is what pays for the next Burst.
Gear
A build that works. KeqingMains lists every other option.
| Weapon | Energy Recharge. Sacrificial Greatsword is a standard banner 4-star that carries it and sometimes refunds the Skill, which is another helping of Energy. |
|---|---|
| Artifacts | 4-piece Noblesse Oblige. 20% party Attack for a Burst she's casting every rotation anyway. |
| Main stats | Energy Recharge sands, HP goblet, Healing Bonus circlet. |
Works well with
Hydro
DendroHydro for Electro-Charged, Dendro for Quicken. Beyond that she wants whoever in your team has an expensive Burst and no way to pay for it.
Don't bother
- Her own damage. Attack and Crit on Dori are wasted rolls.
- The Charged Attack spin. It drains stamina for nothing you needed.
- Expecting a team heal. It's one character at a time.
- Standing on the field with her once the two buttons are out.
Want the full theorycrafting version? Read Dori on KeqingMains.