Faruzan

Faruzan

4★AnemoBowSupport

TL;DR

Faruzan exists to make an Anemo character hit harder. Her Burst hands the party an Anemo damage bonus and cuts the enemy's Anemo resistance. Her Skill plus one charged shot adds a second helping of the resistance cut and makes her particles. Skill, aimed shot, Burst, swap to your Anemo damage dealer. She needs a mountain of Energy Recharge.

Rotation

  1. Skill (E), then hold a Charged Attack and fire. It charges much faster than normal.
  2. Watch where the arrow lands. A moment later a vortex forms there, pulls the enemies in, cuts their Anemo resistance and spits out her particles.
  3. Burst (Q). She catches those particles while she casts and the polyhedron's first pulse hands the party the Anemo damage bonus.
  4. Swap to your Anemo character for the rest of the window.
  5. Come back for the Burst every 20 seconds.

Abilities

Skill (E) 6 second cooldown. Anemo damage around her, then she's armed for 18 seconds: her next fully charged shot becomes a wind arrow that charges 60% faster than usual.
That arrow Wherever it lands, a moment later a vortex forms that deals Anemo damage, drags enemies together and cuts their Anemo resistance. It works on the ground too if you miss.
Burst (Q) 80 Energy, back in 20 seconds. A polyhedron that travels a triangular path for 12 seconds, pulsing at each corner. Every pulse cuts nearby enemies' Anemo resistance and gives the party an Anemo damage bonus, both for 4 seconds.

The one mechanic to understand

The buff is in pulses, not a blanket.

Her Burst doesn't buff the party for a solid 12 seconds. It pulses when it's cast and again at each corner of the triangle it walks, with each pulse lasting only 4 seconds. There's nothing to do about the gaps beyond knowing they exist, so don't stand around waiting for a good moment. Get your Anemo character on the field and attacking. The pulses catch them where they land. On top of the bonus itself, anyone carrying it gets extra damage on their Anemo hits, calculated off Faruzan's Base Attack.

What actually matters

  • Everything she gives is Anemo only. The damage bonus, the resistance cut and the extra hit all apply to Anemo damage. In a team without an Anemo carry she does nothing.
  • Energy Recharge above all else. 80 Energy, few particles of her own, plus the whole buff lives in the Burst. North of 200% is normal and plenty of builds run 250%, which is why her sands and her bow both carry it.
  • Base Attack, not Attack percent. The bonus damage she adds is a share of her Base Attack, which comes from her weapon and her level. Attack percent on artifacts does nothing for it.

Gear

Weapon Energy Recharge, then the highest Base Attack you can get with it. Favonius Warbow is a standard banner 4-star that also coughs up extra particles for her.
Artifacts 4-piece Noblesse Oblige. She casts her Burst every rotation, so the party Attack bonus is always up alongside her own buff.
Sands Goblet Circlet Substats
ER ATK ATK / Crit Rate ATK / ER

Take a Crit Rate circlet instead if her bow is a Favonius, which needs roughly 30% to fire reliably.

Works well with

Anemo, only Anemo. Every number she hands out is attached to Anemo damage, so she's a specialist rather than a general support.

Don't bother

  • Building her for damage. Crit and Attack percent do almost nothing here.
  • Firing the arrow before pressing the Skill. Without the Skill it's an ordinary shot.
  • Chasing the pulse timings. Let your carry attack and the pulses find them.

Want the full deep dive? Read Faruzan on KeqingMains.

Found something wrong? If a rotation is wrong, or a page skips the bit you needed, the contact form lands straight in my inbox.