
Fischl
ElectroBowOff-field DamageTL;DR
Fischl's whole job is the raven. Her Skill drops it on the battlefield and it pecks things with Electro while you go and play someone else. She's a 4-star from the standard banner. She takes about two seconds of field time per rotation. When her Skill is on cooldown, use her Burst to put down the raven instead.
Rotation
- Let any buffers in the team go first.
- Tap Skill (E). The raven appears and starts shooting.
- Swap to your damage dealer.
- Pop back for Burst (Q) when the raven fades. It puts down a fresh one.
Abilities
| Skill (E) | Summons the raven for about 10 seconds. It hangs where it landed and shoots one enemy at a time with Electro. Tap Skill (E) again while it's out and it hops over to wherever Fischl is standing. Cooldown is a long 25 seconds. |
|---|---|
| Burst (Q) | A short flurry of lightning and at the end you get a fresh raven. That second raven is the real reason to press it. |
The one mechanic to understand
The raven locks in its buffs when it lands.
Whatever attack buffs are on Fischl at the moment the raven appears, it keeps for its whole 10 seconds, even after those buffs fall off her. So let your buffers go first and her raven last. Get the order backwards and it spends its life flapping about with none of your team's buffs on it. Same reason the Burst matters: it puts down a new raven, which re-checks the buffs.
What actually matters
- Stand on the enemies when you press the Skill. The raven stays where it lands and never chases anything, so a cast from the back of the arena spends its 10 seconds shooting at nothing. If the fight moves, tap Skill (E) again and it comes to you.
- She only needs a little Energy Recharge. Around 120% covers a Burst every rotation and the raven makes particles for the whole team while it's out. She often ends up powering your other Electro character.
- Her passive fires on every Electro reaction. While the raven is out, whenever your on-field character sets off an Electro reaction, extra Electro damage lands. It has almost no cooldown, so teams built around constant reactions get a lot of free damage out of her.
Gear
| Weapon | Crit and Attack. The Stringless is the pick if you have it, since its passive boosts Skill damage and the raven counts as Skill damage. Prototype Crescent is craftable and does the job. |
|---|---|
| Artifacts | 4-piece Golden Troupe. It boosts Skill damage while she's off the field, which is all she does. |
| Sands | Goblet | Circlet | Substats |
|---|---|---|---|
| ATK | Electro DMG | Crit | Crit / ATK |
Don't level her Normal Attacks, she never uses them.
Don't bother
- Shooting the raven with a Charged Attack. It does a thing. The thing is not worth the seconds it costs.
- Playing her as your main damage dealer. It works, but it's worse and it costs you a team slot's worth of flexibility.
- Physical damage builds. Her damage is Electro and the reactions it sets up.
- Holding Skill (E) out of habit. Tap it when you're already stood where you want the raven. The hold is for putting it somewhere you can't stand.
Want the full deep dive? Read Fischl on KeqingMains.
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