
Jean
5★
AnemoSwordHealer
AnemoSwordHealerTL;DR
Jean's Burst tops the whole party up the instant it lands and leaves a patch of wind behind that keeps healing anyone standing in it. Her Skill is a gust that shoves things around and coughs up energy particles. That's the job: press E, press Q when someone's hurt, swap off. Her healing scales off her attack stat, so she gets built like a damage dealer who happens to keep everyone alive.
Rotation
- Tap Skill (E) for particles, or hold it to drag a loose group of enemies together first.
- Burst (Q) to heal everyone and drop the field.
- Swap to your damage dealer and fight inside the field while it lasts.
- Skill (E) again whenever you're back on her. It's off cooldown in about 6 seconds.
Abilities
| Skill (E) | Tap it for a burst of wind that launches small enemies and drops particles. Hold it to vacuum enemies towards her instead, at the cost of stamina and standing perfectly still while you do. About a 6 second cooldown. |
|---|---|
| Burst (Q) | Costs 80 Energy, back in about 20 seconds. An instant heal for the whole party, then a field that keeps healing whoever is inside it. Both numbers come off her attack stat. Casting it also hands her back a fifth of the Energy it cost. |
What actually matters
The two or three real decisions. Everything else is noise.
- Attack is her healing stat. The instant heal and the field both scale off it, so an attack sands and a weapon with a decent base attack make her heal harder. Healing Bonus on the circlet stacks on top of that.
- Energy Recharge. 80 Energy is expensive for someone who only presses two buttons, and the heal is no use sitting on the bench. Roughly 160% to 180% if she's your only Anemo, much less if she isn't.
- The artifact set is a team buff, not a Jean buff. Every time her wind swirls an element, 4-piece Viridescent Venerer cuts the enemy's resistance to that element by 40%. That's the reason to run her over a plain healer, and it costs you nothing.
Gear
A build that works. KeqingMains lists every other option.
| Weapon | Energy Recharge. Favonius Sword is the nicest pick because its passive makes extra particles and quietly solves everyone else's energy too. Amenoma Kageuchi if you'd rather craft one, since it refunds Energy on every burst and gives attack instead. |
|---|---|
| Artifacts | 4-piece Viridescent Venerer. More swirl damage, and the resistance cut above. |
| Main stats | Attack sands, Anemo goblet, Healing Bonus circlet. Crit does almost nothing on a Jean who's on the field for two seconds at a time. |
Works well with
Pyro
Hydro
Electro
CryoThe elements above are just what her wind can swirl for the resistance cut. The healing works in any team you like.
Don't bother
- Holding the skill for the damage. The pull is for grouping enemies, and she can't move while she's doing it.
- Crit stats. Nothing she does wants them.
- Standing in the field to soak up healing when nobody's hurt. Drop it and get out.
- Her charged attack. It launches enemies out of everyone else's attacks.
Want the full theorycrafting version? Read Jean on KeqingMains.