Klee

Klee

5★PyroCatalystMain Damage

TL;DR

Klee throws bombs. Her Normal Attacks are Pyro explosions. About half of them hand her a spark that makes the next Charged Attack free and much bigger. Skill for mines, Burst for a fireworks display that keeps going after you swap, then attack and press Charged Attack whenever the spark shows up.

Rotation

  1. Skill (E), both charges. Each bomb bounces three times then scatters mines that sit around for 15 seconds.
  2. Burst (Q). Fireworks rain down for 10 seconds and follow whoever is on the field.
  3. Normal Attack.
  4. Charged Attack the moment the spark appears next to her stamina wheel. It costs no stamina and hits 50% harder.

Abilities

Normal Attacks Three thrown bombs, all of them Pyro area damage. Each one that lands has a 50% chance of giving her a spark.
Charged Attack A bigger blast on a short wind up. With a spark banked it costs no stamina and deals 50% more. Without one it costs 50 stamina, which is most of your bar.
Skill (E) 20 second cooldown with two charges. The bomb bounces three times, exploding on each bounce, then splits into mines that last 15 seconds and go off on contact.
Burst (Q) 60 Energy, back in 15 seconds. 10 seconds of Pyro sparks falling on nearby enemies. It carries on after she leaves the field, so it's damage you get for free while somebody else fights.

The one mechanic to understand

Wait for the spark, then charge.

Her Charged Attack is either the best button she has or the worst, depending entirely on whether a spark is banked. With one it's free and 50% bigger. Without one it drains 50 stamina and leaves her standing still. The spark comes off her Normal Attacks and her Skill about half the time they land, so the loop is a couple of Normal Attacks then a Charged Attack when the icon lights up. Landing that Charged Attack as a crit also hands the whole party 2 Energy, which adds up over a fight.

What actually matters

The two or three real decisions. Everything else is noise.

  • Attack and Crit. All of her damage is direct Pyro hits, nothing exotic. Level her Normal Attack talent first.
  • She has to stand still. Her attacks root her in place and her bombs land in front of her, so enemies that circle or charge her are the real problem rather than their health bars.
  • Press the Burst before you swap. It keeps firing without her, which is the only thing she does off the field.

Gear

A build that works. KeqingMains lists every other option.

Weapon Crit and Attack. Dodoco Tales came from an event and boosts Normal Attacks then Charged Attacks in exactly her order of operations. The Widsith is the standard banner option if you missed it.
Artifacts 4-piece Crimson Witch of Flames. Pyro damage on the two-piece, then more of it every time she reacts, which with this much Pyro application is constantly.
Main stats Attack sands, Pyro damage goblet, Crit circlet.

Works well with

HydroElectro

She applies Pyro faster than almost anyone, so Hydro and Electro react on nearly every hit. Anemo is worth a thought too, since a stationary bomber wants the enemies gathered in one spot.

Don't bother

  • Charged Attacks without a spark. 50 stamina for the small version.
  • Elemental Mastery builds. Her reactions are a bonus on top of direct damage.
  • Aiming the mines. They scatter where they scatter.
  • Saving the Skill charges. Both bombs, every rotation.

Want the full theorycrafting version? Read Klee on KeqingMains.