
Kokomi
5★
HydroCatalystHealer
HydroCatalystHealerTL;DR
Kokomi's Skill plants a jellyfish that sits there healing your team and slapping enemies with Hydro every couple of seconds. Her Burst is a big heal on top. She has a passive that sets her crit rate to zero, permanently, so every crit stat you put on her is thrown away. Build Max HP and healing, plant the jellyfish, go and play someone else.
Rotation
- Skill (E), dropped on top of the enemies rather than under your feet.
- Burst (Q) when you need the heal or the extra Hydro.
- Swap to your damage dealer.
- Come back and re-plant the jellyfish every 20 seconds.
Abilities
| Skill (E) | The jellyfish. It stays where you put it, heals nearby allies and deals Hydro damage every 2 seconds. Cooldown 20 seconds. |
|---|---|
| Burst (Q) | A chunky heal, and for the next 10 seconds her attacks heal the party and let her run on water. It also tops the jellyfish's timer back up. Costs 70 Energy. |
What actually matters
The two or three real decisions. Everything else is noise.
- She cannot crit. At all. Not "crit is low priority", it's set to zero by her own passive. Crit rate and Crit DMG on Kokomi are dead stats, and that includes Favonius weapons, which need crits to work.
- The jellyfish doesn't move. Put it where the fight is. Enemies that wander away stop getting hit and stop feeding her energy, and you stop getting healed. This is her one real weakness.
- Healing Bonus turns into damage. A passive converts part of it into extra Burst attack damage, so the healing circlet is doing two jobs. Nice, but she's still not a damage dealer.
- Her Burst is expensive. If you want it every rotation she needs a lot of Energy Recharge, and the jellyfish is a stingy particle generator. Casting it every other rotation is a perfectly normal way to play her.
Gear
A build that works. KeqingMains lists every other option.
| Weapon | Max HP and Energy Recharge. Prototype Amber is craftable and gives both plus a little extra party healing, which is about as neat a fit as you'll find. |
|---|---|
| Artifacts | 4-piece Tenacity of the Millelith. More HP for bigger heals, and using her skill hands the team 20% attack, which is worth more than anything she'd do with the slots herself. |
| Main stats | HP sands, HP goblet, Healing Bonus circlet. Energy Recharge sands instead if the Burst keeps missing its turn. No crit, ever. |
Works well with
Electro
Cryo
DendroAnything that wants Hydro sitting on the enemy without a character standing there to apply it. She's also the easy answer for a Freeze team that needs a healer.
Don't bother
- Playing her on the field outside her Burst. Her attacks are slow and add nothing.
- Attack stats. Everything she does scales off Max HP.
- Building her as a Hydro damage dealer at low investment. That build is real, but it's a Nilou team project, not a starting point.
Want the full theorycrafting version? Read Kokomi on KeqingMains.