Lauma

Lauma

5★DendroCatalystSupport

TL;DR

Lauma is here to make somebody else's Bloom damage much bigger. Her Skill plants a grove that strips Dendro and Hydro resistance off enemies. Her Burst hands out a pile of stacks. Each instance of the party's Bloom damage spends one stack and hits harder for it, scaled off her Elemental Mastery. Having her in the party also turns everyone's Bloom into Lunar-Bloom (the moon version). Two buttons, then swap off and let the team react.

Rotation

  1. Your Hydro teammate goes first so there is water on the enemies for your Dendro to bloom.
  2. Skill (E). Hold it if the dew counter has anything in it, tap it if not.
  3. Burst (Q) straight after, which converts what the hold gave her into more stacks.
  4. Swap off for the next 15 seconds while the team triggers the reactions that spend them.

Abilities

Skill (E), tapped Dendro damage around her and plants the grove, which sits there hitting things for 15 seconds. Anything she or the grove hits loses Dendro and Hydro resistance for 10 seconds. 12 second cooldown.
Skill (E), held Needs at least one dew. Spends up to three of them for a second hit counted as Lunar-Bloom, on top of everything the tap does. Each dew spent is worth extra stacks when the Burst goes off.
Burst (Q) Costs 60 Energy, 15 second cooldown. Gives her the stacks, with extra for any dew the held Skill spent.
Her stacks Bloom, Hyperbloom, Burgeon and Lunar-Bloom damage from anyone in the party spends one stack and comes out larger, by an amount that scales off her Elemental Mastery. Each stack lasts 15 seconds from when she got it.

The one mechanic to understand

The stacks are the buff and reactions eat them.

Every instance of Bloom damage in the party spends one stack, so hitting five enemies at once spends five. Spending five at once is the buff doing its job, but it does mean the stacks disappear fast in a crowd. The dew comes from the party triggering Lunar-Bloom, so it only exists once the team has been reacting for a while. Her first cast of a fight is always a tap.

What actually matters

  • Elemental Mastery. Every number she hands the party scales off it. Nothing else on her comes close.
  • A Hydro teammate. Bloom is Dendro landing on water. She supplies one half of that and nothing in her kit supplies the other.
  • A second character with the moon mark. On her own the party sits at the lower Moonsign, where her Skill gives everyone's Bloom, Hyperbloom and Burgeon a fixed crit chance for 20 seconds. With a second one the level goes up and the buff moves onto Lunar-Bloom, where it is worth more.
  • Energy Recharge. The Burst is most of the character and it costs 60. Around 180% if she is your only Dendro, quite a bit less with a second one feeding her particles.

Gear

Weapon Elemental Mastery, as much of it as you can find. Mappa Mare is craftable and carries it. Etherlight Spindlelute instead if the Burst keeps arriving late: it carries Energy Recharge and grants Elemental Mastery of its own after her Skill lands.
Artifacts 4-piece Silken Moon's Serenade, which gives the party Elemental Mastery and boosts the moon reactions she is converting everything into anyway. 4-piece Instructor covers the first half for free while you farm.
Sands Goblet Circlet Substats
EM / ER EM EM EM / ER

Energy Recharge sands instead if the Burst is late. Ignore Crit, since the damage her stacks boost belongs to whoever triggered the reaction.

Works well with

Hydro is the requirement. Electro or Pyro turn the blooms into Hyperbloom or Burgeon, which her stacks make bigger just the same.

Don't bother

  • Her Normal Attacks. She is on the field for two buttons.
  • Crit stats on her artifacts.
  • Using the floating form as an attack. It is how you cross the map, not part of a rotation.

Want the full deep dive? Read Lauma on KeqingMains.

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