Linnea

Linnea

5★GeoBowOff-field Damage

TL;DR

Linnea sends her companion Lumi out to hammer things while you go and play someone else. Tap the Skill once and Lumi settles into a steady rhythm for about 25 seconds. Tap it five times instead and Lumi winds up one big hit, then goes sluggish until you reset her. Her Burst is a team heal. All of it runs on Defence and she wants a Hydro teammate so the good reaction can happen.

Rotation

  1. Your Hydro teammate goes first and gets Hydro onto the enemy.
  2. Skill (E) to put Lumi out. Tap it five times instead if you want the big hit right now.
  3. Swap away and play your damage dealer.
  4. Burst (Q) when the team needs healing, which also resets Lumi's timer on the way past.

Abilities

Skill (E) Summons Lumi for about 25 seconds. She attacks nearby enemies on her own with Geo while you're off doing something else. About an 18 second cooldown.
Tapping the Skill again Feeds Lumi. Five feeds and she lands one very large hit, then drops into a slow, weak mode until a fresh Skill puts her back.
Burst (Q) Costs 60 Energy. Heals the party for about 12 seconds off Linnea's Defence and resets Lumi's timer without changing which mode she's in.

The one mechanic to understand

Geo landing on a Hydro-soaked enemy normally just makes a crystal shard you walk over. With Linnea in the party it makes Lunar-Crystallize (the moon version of Crystallize) instead, which does real damage and leaves small constructs scattered on the ground. Those constructs are what let Lumi use her heavier attack, which is where the damage is. No Hydro teammate means no reaction, no constructs and Lumi doing a fraction of the damage she should.

What actually matters

  • Defence everywhere. Sands, goblet, substats. Lumi's damage, the healing and the Elemental Mastery Linnea hands out are all slices of it. Around 2,000 is where her passive stops improving.
  • A second character with the moon mark. Two of them in the party pushes the party's Moonsign up a level, which doubles the Geo resistance she strips off enemies and improves several of the newer Nod-Krai characters at the same time.
  • Don't Burst every rotation. It costs field time and a pile of Energy Recharge to do so. Cast it when somebody needs healing and about 100% Energy Recharge covers that.

Gear

Weapon Crit, because no bow in the game comes with Defence on it. The 3-star Slingshot works well here, so put it on her and spend the resources elsewhere.
Artifacts 4-piece Husk of Opulent Dreams. It's the Defence set and she's the Defence character.
Sands Goblet Circlet Substats
DEF DEF Crit Crit / DEF

A Geo damage goblet is worse here, because the reaction is where most of the damage lands and reaction damage ignores it.

Works well with

Hydro is the requirement. A second Geo character gives you the resonance and another source of the reaction, so the constructs keep coming.

Don't bother

  • Her own bow. She fires it about twice and neither shot matters.
  • Elemental Mastery. It does feed the reaction, it just loses to Defence and Crit in every slot she has.
  • Leaving Lumi in her slow mode after the big hit. Recast the Skill.
  • Levelling her Burst before her Skill, unless you're leaning on the healing.

Want the full deep dive? Read Linnea on KeqingMains.

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