Lynette

Lynette

4★AnemoSwordSupport

TL;DR

Lynette's Burst gives the whole party an Attack bonus for 10 seconds and drops a cat-shaped box that taunts enemies and hits them with Anemo for 12. The bonus gets bigger the more different elements your team has, up to 20% with four. Skill, Burst, swap, spend the 10 seconds.

Rotation

  1. Tap Skill (E) for Anemo damage and Energy particles.
  2. Burst (Q). The box appears and the party picks up the Attack bonus.
  3. Swap to your damage dealer and use the next 10 seconds.
  4. Come back in 18 seconds.

Abilities

Skill (E) 12 second cooldown. A quick Anemo thrust that heals her off her Max HP, then drains a little back over 4 seconds. Hold instead and she zips around at speed, marking one enemy and dashing to them when the state ends.
Burst (Q) 70 Energy, back in 18 seconds. Area Anemo damage plus the box, which lasts 12 seconds, draws enemy attacks and hits things with Anemo at intervals. If Hydro, Pyro, Cryo or Electro touches it, it takes that element on and starts firing shots of it too, once per cast.
The Attack bonus Counted from the number of different elements in your party: 8% for one, 12% for two, 16% for three, 20% for four. It runs for 10 seconds from the Burst going off.

The one mechanic to understand

The buff is 10 seconds and the box is 12.

Those two numbers are not the same on purpose. The shorter one is what your damage cares about. The Attack bonus starts the moment the Burst lands, so cast it immediately before your carry's window rather than at the top of a rotation you then spend setting up. The box outliving it by 2 seconds is fine: it's there to soak attacks and keep chipping in Anemo. Nothing about the bonus reads off her stats, so the size of it is decided entirely by how many elements you brought.

What actually matters

The two or three real decisions. Everything else is noise.

  • Energy Recharge for a 70 cost Burst. The Burst is the buff, so around 170% if she's your only Anemo character.
  • Four different elements maxes the bonus. Two Anemo characters in the party costs you a step on the ladder.
  • The box takes hits for you. Enemies go for it instead of your carry, which is quietly the second reason to press the button.

Gear

A build that works. KeqingMains lists every other option.

Weapon Energy Recharge. Favonius Sword carries it and drops extra particles on a crit.
Artifacts 4-piece Noblesse Oblige. Another 20% party Attack on top of her own buff, for a Burst she casts every rotation.
Main stats Energy Recharge sands, Anemo damage goblet, Crit circlet. That last pair is only feeding the box's own hits, since the buff ignores her stats entirely.

Works well with

HydroPyroElectro

The Attack bonus is element-blind, so this is really about the box: whichever of the four elements touches it is the one it starts shooting.

Don't bother

  • The hold dash in a fight. It's a lovely way to cross a room.
  • Worrying about the health her Skill takes back. It heals first and the drain is small.
  • Building her for damage past the Anemo goblet.
  • Waiting for the box to absorb an element before you swap. It does that on its own.

Want the full theorycrafting version? Read Lynette on KeqingMains.