Navia

Navia

5★GeoClaymoreMain Damage

TL;DR

Navia's Skill is a shotgun. How many pellets it fires depends on how many crystal shards your team has picked up off the floor since last time, so the loop is: make shards, walk over them, fire. Her Burst hangs artillery overhead that keeps handing her stacks while she does it.

Rotation

  1. Get an element onto the enemies with a teammate, so Geo hits start dropping shards.
  2. Navia: Burst (Q). The shells start feeding her stacks immediately.
  3. Hold Skill (E). While you hold it she pulls in every shard nearby, one stack each, so you don't have to walk over them. Release at three stacks or more to fire.
  4. Hold Skill (E) again once more shards have dropped. Each shot spends every stack she has, so the second one needs its own pickup.
  5. Cycle your teammates and come back for the next Burst.

Abilities

Skill (E) The shotgun. Fires between 5 and 11 pellets depending on her stacks, spends all of them and has two charges on a 9 second cooldown. Hold it to aim and hoover up nearby shards first.
Burst (Q) Artillery overhead for 12 seconds, dropping a Geo shell every second or so. The shells feed her a stack back as they land, up to one every couple of seconds. 60 Energy.
Her stacks She caps at 6. Any party member walking over a crystal shard gives her one, as do her Burst's shells.

The one mechanic to understand

Three stacks, then six.

At three stacks the shotgun is firing all 11 pellets, which is the jump that matters. Stacks four, five and six each add Geo damage on top, so they're worth having, though they matter far less than getting to three. Firing at zero stacks isn't a disaster, it's just a much smaller gun. If you're routinely short, the fix is a Geo teammate whose Skill keeps dropping shards for you.

What actually matters

  • She needs a Geo teammate and an elemental one. Shards only appear when Geo hits an enemy who already has Pyro, Hydro, Electro or Cryo on them, which is the Crystallize reaction. Two Geo characters and two blank slots produces no shards at all.
  • Two Pyro, Hydro, Electro or Cryo teammates gives her 40% Attack. Her passive pays 20% per one of those, up to two. So those two teammates are paying her twice: the shards and the Attack bonus.
  • Her attacks go Geo for 4 seconds after firing. That's how she makes her own shards, so Normal Attacking between shotgun blasts is worth doing rather than standing about.

Gear

Weapon Crit, then Attack. Earth Shaker is craftable in Natlan and its bonus fires off any time a teammate has done something elemental, which in her team is always.
Artifacts 4-piece Nighttime Whispers in the Echoing Woods. Attack and Geo damage bonus with no conditions worth thinking about.
Sands Goblet Circlet Substats
ATK / ER Geo DMG Crit Crit / ATK

Energy Recharge sands until her Burst is reliable, which usually means somewhere near 130%.

Works well with

A second Geo character for shards and Energy, then two of Pyro, Hydro, Electro or Cryo to trigger the Crystallize and pay her Attack passive.

Don't bother

  • Counting shards on the floor. Hold the Skill near them, glance at her stack pips, fire.
  • Charged Attacks. They eat stamina and give you nothing the shotgun doesn't do better.
  • Elemental Mastery. Her damage is direct Geo, not reactions.

Want the full deep dive? Read Navia on KeqingMains.

Found something wrong? If a rotation is wrong, or a page skips the bit you needed, the contact form lands straight in my inbox.