Traveler (Pyro)

Traveler (Pyro)

5★PyroSwordOff-field Damage

TL;DR

Tap the Skill and a ring of fire attaches itself to whoever is on the field, putting Pyro onto nearby enemies every few seconds. Burst to keep their meter topped up, then swap away and let the reactions happen. It follows your active character around instead of sitting where you left it, so you never have to think about where you put it.

Rotation

  1. Tap Skill (E). The ring latches onto whoever is currently on the field.
  2. Burst (Q) straight after, which fills their meter back up.
  3. Swap to your damage dealer. The ring goes with them and keeps applying Pyro.
  4. Come back in about 18 seconds when the Skill is off cooldown.

Abilities

Skill (E) About an 18 second cooldown. Tap it and you get a ring that trails your active character and hits nearby enemies with Pyro on a timer. Only one ring at a time and it dies when the meter does.
Burst (Q) Costs 70 Energy, back in about 18 seconds. A lump of Pyro damage in front of you and then it refills their meter over the next 4 seconds.

The one mechanic to understand

The ring runs on their meter and the Burst refills it.

The Skill fills their Nightsoul meter and the ring only lasts while there is meter left, 12 seconds at most. Against an 18 second cooldown that leaves a gap in every rotation. The Burst refills the meter, so cast it right after the Skill rather than saving it. Tapped, the ring puts Pyro on things roughly every 3 seconds on its own schedule, which is exactly what a reaction team wants from an off-field Pyro.

What actually matters

  • Energy Recharge. A 70-cost Burst that you want every single rotation, on a character who spends most of the fight on the bench. Get the stat high enough that it is never the thing you are waiting on.
  • The artifact set is a team buff. 4-piece Scroll of the Hero of Cinder City hands the party a large elemental damage bonus when the Traveler sets off a Pyro reaction. The ring is setting them off from the bench while their meter is still running, which is the bigger half of the set.

Gear

Weapon Exaiphanes Blade, free from the Snezhnaya Archon Quest and the best sword on every Traveler form. It costs nothing to level or refine: you take it to that region's Statues of the Seven. Its passive keeps ticking while they are on the bench, which is where they spend most of the rotation. Favonius Sword until you have it, for the extra particles.
Artifacts 4-piece Scroll of the Hero of Cinder City. 4-piece Noblesse Oblige instead if a teammate is already wearing the Scroll set, since two of them do not stack.
Sands Goblet Circlet Substats
ER / ATK Pyro DMG Crit Crit / ATK

Swap the sands for Attack once the Burst is comfortably on time. Make the circlet Crit Rate specifically if you ended up on Favonius Sword.

Works well with

Their passive gives Energy back whenever the active character sets off a Pyro reaction inside the ring, so a team that reacts constantly is also a team that keeps their Burst on time.

Don't bother

  • Holding the Skill. That gives a different ring that only fires when your active character lands a hit, a damage option for a Traveler you have actually built.
  • Normal Attacks. They are an ordinary sword string with no Pyro on it.
  • Recasting the Skill early to top the meter up. It resets to the same level either way and you have thrown away the cooldown.
  • Elemental Mastery. They are applying the element, not triggering the reaction, so the mastery that matters belongs to whoever is on the field.

Want the full deep dive? Read Traveler (Pyro) on KeqingMains.

Found something wrong? If a rotation is wrong, or a page skips the bit you needed, the contact form lands straight in my inbox.