Yaoyao

Yaoyao

4★DendroPolearmHealer

TL;DR

Yaoyao's Skill leaves a little jade rabbit lobbing radishes for 10 seconds. They explode where they land, healing your characters off her Max HP or dealing Dendro damage to enemies depending on who needs what. Her Burst is a 5 second window where she throws them herself as she runs about. Skill, swap, Burst when the team is hurt.

Rotation

  1. Skill (E) near the enemies. The rabbit stays for 10 seconds throwing radishes.
  2. Swap to your damage dealer. The radishes keep landing while she's away.
  3. Burst (Q) when the team needs a real heal, then run and jump for the 5 seconds it runs.
  4. Skill (E) again every 15 seconds.

Abilities

Skill (E) 15 second cooldown. Summons a rabbit that throws radishes for 10 seconds. Hold to aim where it lands. Each radish explodes on contact for Dendro damage to enemies and healing to characters, both in a small area around it.
Who the radishes go to The rabbit picks. While everyone is above 70% health it throws at enemies. Once somebody drops below that it throws at whoever is worst off. A radish that lands on nothing sits there until someone touches it or its 5 seconds run out.
Burst (Q) 80 Energy, back in 20 seconds. Dendro damage, then 5 seconds in a state where every radish heals the whole nearby party instead of one character. Up to three rabbits turn up over the window and she moves 15% faster. Running, jumping or sprinting throws a radish herself, one every 0.6 seconds.

The one mechanic to understand

The Burst wants you on the field and moving.

Her Burst is not fire and forget. The state ends the moment Yaoyao swaps out, taking any rabbits it summoned with it, so those 5 seconds have to be spent on her. Spend them running or jumping around the fight, because moving is what throws the extra radishes. While the state is up each one heals the whole party rather than a single character. That's the difference between the Burst being a party heal and being a slightly larger version of her Skill.

What actually matters

The two or three real decisions. Everything else is noise.

  • Max HP. All of her healing reads off it. Attack does nothing.
  • Energy Recharge for an 80 cost Burst. Around 180% if she's your only Dendro character.
  • The Skill is the off-field half. It keeps throwing after she swaps out, which is where her Dendro application and most of her healing comes from over a fight.

Gear

A build that works. KeqingMains lists every other option.

Weapon Energy Recharge for the 80 cost Burst, Max HP after that. Favonius Lance covers the Recharge. Black Tassel is a 3-star with Max HP on it if her Energy is already fine.
Artifacts 4-piece Deepwood Memories. Cutting enemy Dendro resistance by 30% for the whole team beats anything her own numbers would do.
Main stats HP sands, HP goblet, HP circlet.

Works well with

HydroElectro

Hydro for Bloom, Electro for Hyperbloom. She's a Dendro applicator who happens to heal, so the damage comes from the other half of the reaction.

Don't bother

  • Attack or Crit stats.
  • Elemental Mastery. Her healing and her Dendro application do not read off it.
  • Her spear. Four pokes and a lunge.
  • Casting the Burst and swapping straight off. The state goes with her.

Want the full theorycrafting version? Read Yaoyao on KeqingMains.