Zibai

Zibai

5★GeoSwordMain Damage

TL;DR

Zibai's Skill flips her into a mode where her sword swings turn Geo and a meter starts filling. You spend that meter on a special version of the Skill, which finishes on a Lunar-Crystallize hit (the moon version of Crystallize). Finish the four-swing string every time, because the fourth swing throws in a free reaction hit of its own. She needs a Hydro teammate for the reaction and a second Nod-Krai character to switch half her kit on.

Rotation

  1. Your Hydro teammate goes first so there's Hydro sitting on the enemy.
  2. Skill (E) to enter the mode.
  3. Full four-swing string, then the special Skill (E). Four times through.
  4. Swap one of those strings out for Burst (Q) when it's ready.

Abilities

Skill (E) About 15 seconds in her mode. Normal and Charged Attacks turn Geo and nothing can override that. Roughly an 18 second cooldown. Swapping off ends the mode early.
Skill (E) in the mode The special strike, paid for out of the meter. Two hits, the second one a Lunar-Crystallize reaction. Four uses per mode.
Normal Attacks A four-swing string. Once the party's Moonsign is at the higher level, the fourth swing adds a free Lunar-Crystallize hit on top.
Burst (Q) Costs 60 Energy. Two hits, the second a Lunar-Crystallize reaction. It buys a little extra time on the mode if you cast it while you're in there.

The one mechanic to understand

Two Nod-Krai characters, or half her kit is off.

The party has a Moonsign level and it goes up by one for each character carrying the mark. Zibai is one of them, so on her own the level sits at the lower tier and two things are missing: the extra reaction hit on her fourth swing and the big lump of meter she gets each time the team's reaction goes off. Without that lump the special strike comes round far slower. Bring a second one and the level goes up, switching both on at once. That is the difference between her working and her being a Geo character with a slow combo.

What actually matters

  • Defence, not Attack. Sands, goblet, substats. Her plain Geo hits and her reaction hits both scale off Defence and an Attack build does roughly nothing.
  • A Hydro teammate. No Hydro on the enemy, no Lunar-Crystallize. The reaction is most of her damage.
  • Finish the string. The fourth swing carries the free reaction hit. Cutting the string short to press something else throws it away and it's the easiest mistake to make on her.

Gear

Weapon Crit first, Defence second. Flute of Ezpitzal is craftable and is one of the very few swords that comes with Defence on it at all.
Artifacts 4-piece Night of the Sky's Unveiling. 4-piece Husk of Opulent Dreams is the fallback while you farm it, since it's the other set that cares about Defence.
Sands Goblet Circlet Substats
DEF DEF Crit Crit / DEF

A Geo damage goblet is worse here, because reaction damage ignores it. Around 130% Energy Recharge is plenty.

Works well with

Hydro is the requirement. A second Geo character gives you the resonance and shreds Geo resistance. A Geo one that also carries the moon mark covers both jobs at once.

Don't bother

  • Charged Attacks. The four-swing string is the button.
  • Elemental Mastery. It feeds the reaction a little and it loses to Defence and Crit every time.
  • Swapping out and back to stretch the mode. Leaving the field ends it.
  • Stacking Energy Recharge. Her Burst is a convenience, not the payoff.

Want the full deep dive? Read Zibai on KeqingMains.

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